Friday, August 12, 2011

Meon, a puzzle game for the iPhone

Meon, by Manbolo, is an iPhone puzzle game where the goal is to direct beams of light into the Meons with the help of tools such as prisms and splitters.

Even though I personally find the music in this game to be a little annoying, I really do enjoy playing it. Meon is challenging, fun, and addicting.

Details and screenshots after the break.

[App Store link]

In 1997, Professor Tagishaki, from Tokyo Quantum Mechanics institute, found new elementary particles that he called Meons. In this puzzle game, you must solve more than 120 levels to free Meons. Use Prism, Splitter and other various tools to light all the Meons and solve the Light Quest!

Meon is available on the iPhone for free.

Have an app you’d love to see featured on TiPb? Email us at iosapps@tipb.com, tell us about your app (include an iTunes link), and we’ll take a look.

Non-iPad tablet sales put into perspective

Non-iPad tablet sales put into perspective

Marco Arment decided to compare the sale of non-iPad tablets (excluding the TouchPad, as no numbers are available) with those of obscure gaming devices past. The result is the graph above. Note:

I didn’t include the iPad’s approximately 30 million units on here because it distorted the graph’s scale too much.

[Marco.org]

The Last Rocket App Review

This new application from indie developer, Shaun Inman has literally been my guilty pleasure for the better of the past few days. Day in and day out, I’ve been playing non-stop. Why? Puzzle, platforming and retro elements come together flawlessly in onclick="javascript:pageTracker._trackPageview('/outgoing/itunes.apple.com/us/app/the-last-rocket/id429747672?mt=8');" target="_blank" href="http://itunes.apple.com/us/app/the-last-rocket/id429747672?mt=8">The Last Rocket.

The Last Rocket isn’t your traditional “run and jump” platformer but instead a platformer that has you navigating through a total of 64, one-room levels. The gameplay will follow a storyline in that a space ship is propelling towards a star or some of the sort and has lost its gears. Your job is to get through all of the many obstacles in each level while also attempting to collect all of the gears in each level. A better description of the game would most likely be a puzzle platformer-esque game. A bit difficult to explain the gameplay, so check out this video to see exactly how the game plays:

width="640" height="510" src="http://www.youtube.com/embed/xSJPkrmfKrM" frameborder="0" allowfullscreen>

A unique control scheme has been dreampt up for the game, which actually works surprisingly well. Rather than a d-pad to control movement, you’ll tap the screen to blast off of a wall, can swipe your finger left or right to walk when stuck to a wall and perform other gestures to make “the last rocket” move in different ways. It all comes together perfectly and takes only but a few minutes to get the hang of:

width="640" height="390" src="http://www.youtube.com/embed/AiulpaFtlmA" frameborder="0" allowfullscreen>

There wouldn’t be much of a replay value for the game by itself, considering completing every single one of the levels only takes a few hours, but the developer has also coded in a few secret passageways in many levels where there are hidden gears. Since the game allows you to advance through levels without it being mandatory to have collected all of the gears, you may want to play through the game’s levels multiple times to attempt and grab more gears each time.

Personally, I think the game would be a whole lot more enjoyable if there was a level select screen. Currently, the developer has clearly worked around providing such a thing, but if you miss a gear in a level and move on accidentally, there’s nothing you can do but go back. Thankfully, though, he has provided a way of seeing how many gears you have collected once you complete the game via an HUD that will appear accordingly. At-least give us the aforementioned level select and indication after the levels are played through once.

The artwork is absolutely fantastic. If you fancy retro artwork, look no further as the Last Rocket features the best of the best of pixel artwork. Additionally, contributing to the retro theme and feel of the game are the multiple chiptunes that come included with the game.

Don’t ask me why I pressed the Restart button, but I did, and I learned the hard way that there’s no popup dialog message that asks me to confirm the restart. Just a note to the developer: would really help if you could add something like that.

Though it’s relatively short, the inclusion of secret passages, a great story that guides you and always corresponds to the gameplay and some wonderful retro visuals equate to an overall worthy experience. It’s a bit steep at $2.99, but the amount of time and character it took to develop the game is evident throughout making it an easy purchase to make. I especially was mesmorized by the fact that the game is meant to be a puzzle platformer, but didn’t have too many difficult puzzles; it’s the perfect solutions for gamers seeking an awesome platformer without puzzles that are too hard.

I don’t usually do this, but to highlight why exactly you should buy the game, I will this one time:/> Gameplay: 5/> Music: 5/> Artwork: 5/> UI: 3/> Replayability: 5/> Controls: 5/> Content: 5

New iPhone on October 7, no new iPad until spring 2012

Apple’s next generation iPhone, be it an iterative “iPhone 4S” or a completely revamped “iPhone 5” could go on sale October 7 in the US. That’s a Friday, which isn’t uncommon for iPhone launches. Originally it sounded more like a second week of October launch, more like October 14, but now it sounds like the first week. We’re still hearing that an “iPhone 4S”-style device, with improved processors and optics, is more likely than an all new design, but given the many and varied rumors, it’s impossible to tell for sure. It could even be that the “iPhone 4S” is the budget iPhone Apple supposedly completed work on just before WWDC 2011 (the iPhone nano, so to speak), and the “iPhone 5″ is the new high-end model. That could explain the supposedly conflicting rumors.

iPad 3, which Apple may have flirted with releasing this fall as well, sounds like it might have been put back on it’s traditional Spring schedule. Whether or not the component costs and yield rates of the rumored 2048×1536 Retina Display simply aren’t where Apple needs them to be yet are unknown.

Still, Apple can and will change their plans up to event day, so take all of this with a Cupertino-sized grain of salt. (And feel free to attribute any combination of “people” “sources” “familiar with” “knowledge of” and “little birdies” makes you happy.)

Rumor mill roundup: iPhone 4S and iPad 3 In October, A6 In Testing

Ladies and gentlemen, the musings of the rumor mill. Allow yourself huge, mountainous piles of salt before accepting.

Example in the first: Macotakara, which has a decent track record, is claiming that October href="http://www.macotakara.jp/blog/index.php?ID=13754">will see the iPhone 4S and iPad 3 released. According to their sources, the new iPhone is based on the iPhone 4, and it and a new iPad will be manufactured in early September for an early October release — they also claim no information on the iPhone 5.

Example in the second: href="http://cens.com/cens/html/en/news/news_inner_37282.html">Taiwan Economic Times claims that the A6 chip is already being tested, with plans to enter production in Q1 2012, and release it in Q2.

The A6 thing? I can totally believe that, the timing makes sense for a new chip for whatever next year’s iPad is.

But the iPhone 4S and iPad 3? I don’t know. I don’t think we’ll see them, but if we do, they’ll be variant models. I think if there is an iPhone 4S, it will be released alongside a more powerful and redesigned iPhone 5. Conversely, if there is an iPad released this Autumn, it’ll be an “iPad Pro” or something similar, as opposed to completely replacing the current generation.

[via AppleInsider href="http://www.appleinsider.com/articles/11/08/12/rumor_apple_to_begin_iphone_4s_ipad_3_production_in_sept_for_oct_launch.html">1,href="http://www.appleinsider.com/articles/11/08/12/apple_begins_trial_production_of_a6_processor_set_to_launch_in_2012.html">2]

Apple to hold annual fall event on September 7? [Updated]

Apple Special Music Event 2010

Kodawarisan is reporting that Apple will hold it’s annual fall event — traditionally the Special Music Event that focuses on iTunes and iPod — on September 7, 2011. That’s a Wednesday and broadly consistent with Apple having held their annual fall event during the first week of September for the last few years now.

Typically Apple has introduced new versions of iPod touch at the event, along with the rest of the iPod family, and last year introduced the new, iOS-powered Apple TV 2 as well. This year, of course, where WWDC 2011 came and went with nary a new iPhone in sight, we’re all waiting to see if Apple uses the fall event to launch iPhone 5, or to at least show it off before an October release.

Apple being Apple, however, we likely won’t get official confirmation until invitations for the annual fall event get sent out only a few days before hand, and we won’t know if a new iPhone will be announced until Steve Jobs holds it up on stage.

Either way, with up to 5 new iOS devices in the pipeline, it could be an exciting event to say the least.

Until then we’ll keep casting the augurs and looking for signs.

UPDATED: Jim Dalrymple, whose sources are usually excellent, says there’s nothing to see here. No Apple event on September 7. (Though we presume there will be an Apple fall event at some point still, just not that point.) [The Loop]

[Kodawarisan]

His Adventure for iPhone now available

Pezzini Games has released their new iPhone game, His Adventure. In this game, tt is your job to guide “him” through the hand-drawn worlds by controlling the little platform – he is constantly walking and needs your help.

This game looks like a lot of fun! Platform games are one of my favorite genres of games, and His Adventure is like a platformer – with a twist! I can easily see myself getting sucked into this little world for hours at a time.

Details, screenshots, and video after the break.

[App Store link] [lite version - App Store link]

His Adventure combines beautiful hand drawn art with accurate and precise touch controls. Control the platform by simply moving your finger on the screen. Your task is not that simple, be sure he avoids the moving saws and obstacles whilst collecting as many stars as possible. You’re going to have you use your precision to get them all- be quick, some of these stars don’t hang round forever!

His Adventure is available on the iPhone for $0.99.

Have an app you’d love to see featured on TiPb? Email us at iosapps@tipb.com, tell us about your app (include an iTunes link), and we’ll take a look.

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