Sunday, June 19, 2011

Catcha Prince App Review – A Pixel-y Mashup of TD and RPG

Drawmind have done an amazing job in executing their game, Catcha Prince. This relatively new, clever mashup of the tower defense and RPG genres doesn’t disappoint.

Players will find themselves of a large, four story tower. You’re placed with the task of defending the tower by strategically placing three selected heroes on the screen along with shooting arrows at approaching enemies from the fourth story of the tower. Hence the game finding itself in the Tower Defense genre. The gameplay doesn’t quite stop right at that, though. While defending the tower, you’re also in charge of leveling up your heroes, and upgrading as you make your way through the lengthy story mode included with the game.

There are three difficulty modes to play through, though each faces you with the exact same levels and opponents. All three take the place of three different save slots. In other words, you can have three different campaigns going on at one time, if desired. When you first start the game, all of the 40 levels will be locked, save for the first one. As you beat it, the next is unlocked, and so on. Before you actually start to defend, you must choose three heroes out of seven, of which three cost in-game money to unlock, to aid you in defending your tower. You can deploy each of these three units, in a certain area, where they will each use a unique weapon to kill monsters; after a few seconds, they’ll return to your tower to recharge. Each time you place them in the field, they’ll gain one experience point, which will ultimately level them up.

As you kill the hordes of monsters and enemies, your money counter will continually increase. This currency can further be used for buying upgrades to your tower and new, more powerful, bows to shoot with, since the prince that you control cannot level up.

Once you see the game for yourself, you’ll instantaneously fall in love with the artwork. Why? Each and every single thing in the game, sprites, backgrounds, letters, menus, etc. are designed with a retro theme. In other words, they’ve been rendered pixel by pixel to create a wonderful look.

If you’re a sucker for the kind of artwork Catcha Prince offers, like me, then I would recommend the game solely based on that. Even otherwise, the game’s clever elements of tower defense and RPG mashed together are enough to make the game an easy buy.

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